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Old 06-01-2009, 03:07 AM
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Default Lag.

There is almost to nothing you can do for lag, if you have a high end computer, this is wordy, but it will give you a full description of lag, and what causes lag, if you need further explanation pm me. Hope it this helps cause this is gonna take a minute to type lol.

lag is a term used to describe delays between the action of players and the reaction of the server (and vice versa). Although it is commonly used to refer to delays caused by high latency

some causes of lag
insufficient hardware in either the client or the server, or a poor connection between the client and server.
Hardware related issues causes lag due to the fundamental structure of the game architecture. Generally, games consists of a looped sequence of states, or "frames". the game will update the game state and produce an output, for example in the form of a new image on the screen and/or a packet to be sent to the server. The frequency at which frames are generated is often referred to as the frame rate. As the central game state is located on the server, the updated information must be sent from the client to the server in order to take effect. A low frame rate would therefore make the game less responsive to updates and may force it to skip outdated data

The most common type of lag is caused by problems in the network. Losses, corruption or jitter (an outdated packet is in effect a loss) may all cause problems, but these problems are relatively rare in network with sufficient bandwidth and no or little congestion. Instead, the latency involved in transmitting data between clients and server play a significant role. Latency vary depending on a number of factors, such as the physical distance between the end-systems, as a longer distance means additional transmission length and routing required and therefore higher latency. In addition, insufficient bandwidth and congestion, even if not severe enough to cause losses, may cause additional delays regardless of distance. As with the hardware issues, packets that arrive slowly or not at all will make both the client and server unable to update the game state in a timely manner.


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